Simulation, Immersion, and Gamification

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Abstract

As the real and virtual worlds continue to intertwine, we are reorienting ourselves to the notion of serious play, and to the value of simulation, immersion, and game-based learning. In this webinar, our expert panelists will explore the emergent possibilities and exciting teaching, learning, and doing taking place through immersive, virtual experiences.

Date
Monday, January 10, 2022 10:00 AM — 11:00 AM
Location
Online

Dr. Straight will be sitting on a UNESCO-supported webinar to talk extended reality, artificial intelligence, and online education. This is part 3 of 5 in a series of webinars entitled “Digital Literacy & AI.” The topic is “Simulation, Immersion, and Gamification.” This event is hosted by the Online Learning Consortium and organized by Dr. Ben Scragg.

Takeaways

  • Explore emerging technologies that are driving global innovation for teaching and learning through simulation, immersion, and gamification
  • Identify opportunities and technologies to implement innovative solutions across a spectrum of access, cost, and openness.
  • Gain insights on research, adoption and implementation strategies for scaling innovative technologies across systems and institutions.

Intended audience

Higher Education Administrators, Higher Education Faculty, K-12 Administrators, K-12 Faculty, Online Education Directors, Instructional and Educational Technologists, Learning Experience Designers, Education Policy Makers, Educational Futurists, International Community

Ryan Straight
Ryan Straight
Assistant Professor of Practice in Applied Computing and Cyber Operations

Dr. Ryan Straight is an award-winning educator, writer, and researcher. He currently serves as an Assistant Professor of Practice at the University of Arizona in the College of Applied Science & Technology teaching in the Applied Computing and Cyber Operations undergraduate programs. He also teaches an annual freshman seminar, Cyborgs and Transhumanism, in the Honors College. As of summer 2021, he is the director of the MA{VR}X Lab.