Dr. Straight will be sitting on a UNESCO-supported webinar to talk extended reality, artificial intelligence, and online education. This is part 3 of 5 in a series of webinars entitled “Digital Literacy & AI.” The topic is “Simulation, Immersion, and Gamification.” This event is hosted by the Online Learning Consortium and organized by Dr. Ben Scragg.
Takeaways
- Explore emerging technologies that are driving global innovation for teaching and learning through simulation, immersion, and gamification
- Identify opportunities and technologies to implement innovative solutions across a spectrum of access, cost, and openness.
- Gain insights on research, adoption and implementation strategies for scaling innovative technologies across systems and institutions.
Intended audience
Higher Education Administrators, Higher Education Faculty, K-12 Administrators, K-12 Faculty, Online Education Directors, Instructional and Educational Technologists, Learning Experience Designers, Education Policy Makers, Educational Futurists, International Community
Citation
@misc{straight2022,
author = {Straight, Ryan},
title = {Simulation, {Immersion,} and {Gamification}},
date = {2022-01-03},
eventdate = {2022-01-10},
url = {https://onlinelearningconsortium.org/webinar/digital-literacy-ai-webinar-series-3-simulation-immersion-and-gamification/},
doi = {10.17605/OSF.IO/54DF3},
langid = {en},
abstract = {As the real and virtual worlds continue to intertwine, we
are reorienting ourselves to the notion of serious play, and to the
value of simulation, immersion, and game-based learning. In this
webinar, our expert panelists will explore the emergent
possibilities and exciting teaching, learning, and doing taking
place through immersive, virtual experiences.}
}