Simulation, Immersion, and Gamification

Dr. Straight will be sitting on a UNESCO-supported webinar to talk extended reality, artificial intelligence, and online education.
Author
Affiliation
Published

January 3, 2022

Doi

Dr. Straight will be sitting on a UNESCO-supported webinar to talk extended reality, artificial intelligence, and online education. This is part 3 of 5 in a series of webinars entitled “Digital Literacy & AI.” The topic is “Simulation, Immersion, and Gamification.” This event is hosted by the Online Learning Consortium and organized by Dr. Ben Scragg.

Takeaways

  • Explore emerging technologies that are driving global innovation for teaching and learning through simulation, immersion, and gamification
  • Identify opportunities and technologies to implement innovative solutions across a spectrum of access, cost, and openness.
  • Gain insights on research, adoption and implementation strategies for scaling innovative technologies across systems and institutions.

Intended audience

Higher Education Administrators, Higher Education Faculty, K-12 Administrators, K-12 Faculty, Online Education Directors, Instructional and Educational Technologists, Learning Experience Designers, Education Policy Makers, Educational Futurists, International Community

Citation

BibTeX citation:
@misc{straight2022,
  author = {Straight, Ryan},
  title = {Simulation, {Immersion,} and {Gamification}},
  date = {2022-01-03},
  eventdate = {2022-01-10},
  url = {https://onlinelearningconsortium.org/webinar/digital-literacy-ai-webinar-series-3-simulation-immersion-and-gamification/},
  doi = {10.17605/OSF.IO/54DF3},
  langid = {en},
  abstract = {As the real and virtual worlds continue to intertwine, we
    are reorienting ourselves to the notion of serious play, and to the
    value of simulation, immersion, and game-based learning. In this
    webinar, our expert panelists will explore the emergent
    possibilities and exciting teaching, learning, and doing taking
    place through immersive, virtual experiences.}
}
For attribution, please cite this work as:
Straight, Ryan. 2022. “Simulation, Immersion, and Gamification.” Talk. https://doi.org/10.17605/OSF.IO/54DF3.