A Philosophy of Technology and Education in the Metaverse


Ryan Straight, Ph.D

College of Applied Science and Technology
University of Arizona

OUR AGENDA

The Plan for Today

  1. Introduction
  2. Technology
  3. Mediation
  4. Metaverse
  5. Education
  6. Intersection

WHO

Ryan Straight, Ph.D
Honors/Associate Professor of Practice Applied Computing & Cyber Operations
Director, MA{VR}X Lab
College of Applied Science and Technology
University of Arizona

TECHNOLOGY

What is Technology?

“Web3 is amazing technology!”

  1. Hardware or artifacts
  2. Sociotechnical system of manufacture
  3. Knowledge, technique, know-how, or methodology
  4. Sociotechnical system of use

MEDIATION

Embodiment

(human – technology) → world

People and technology together relate to the world.

  • You see through a telescope.
  • You talk through a phone.
  • There is technologic transparency.

Hermeneutic

human → (technology – world)

  • You read off a speedometer.
  • We interpret an x-ray.
  • We assume the translation is accurate.

Alterity

human → technology (world)

  • Technology as other.
  • We’re in its system, not ours.
  • World withdraws; we focus on the technology.

Background

human → (technology / world)

  • Impacts our environment.
  • Through this, us.
  • Often don’t notice until it breaks.

BUT WAIT THERE’S MORE

The Next Generation

Fusion/Cyborg

( human / technology ) → world

Composite

human → ( technology → world )

Augmentation

( human – technology ) → world
                    ↘ ( technology – world )

METAVERSE

Mediation in the Metaverse

  • Technological mediation is necessarily present.
  • You are your avatar.

Not Neutral

  • Who designed the platform you’re using? For whom?
  • Who designed the devices you’re using? For whom?
  • What affordances or friction is there?
  • Does engaging through this medium actually invite anything unintentional and undesired?
  • What are the impacts of these?

EDUCATION

Doing Postphenomenology

… in education involves attending to the unique differences a particular technology makes to teaching practice, knowledge apprehension, and pedagogical meaning.

But what about the digital self?

Approaches

  1. Variational method or analysis
  2. Variational cross-examination
  3. Case study
  4. Conversational analysis

INTERSECTION

An Illustration

graph LR
    subgraph Person A
    A[/User\] --- B1[Environment]
    B1 --- B[Device]
    B --- C[Software]
    C --- D[Fidelity]
    D --- E[Avatar]
    end
    subgraph Person B
    E ---|Space and Context| F[Avatar]
    F --- G[Fidelity]
    G --- H[Software]
    H --- I[Device]
    I --- J[Environment]
    J --- K[/User\]
    end

We are what we pretend to be, so we must be careful about what we pretend to be.

Learning in the Metaverse: Terrible Drawing

Learning in the Metaverse: Mermaid

graph LR
    subgraph Person A
    A[/User\] --- B1[Environment]
    B1 --- B[Device]
    B --- C[Software]
    C --- D[Fidelity]
    D --- E[Avatar]
    end
    subgraph Learning Objective
    E ---|Space and Context| F[Presentation]
    F --- G[Fidelity]
    G --- H[Software]
    H --- I[Skill]
    I --- J[Source]
    J --- K[/Content\]
    end

Back to the Technology

via GIPHY

But How?

  1. Composing Anecdotes through Self-Observation
  2. Gathering Lived Experience Descriptions through Interviews
  3. Composing Anecdotes through Observation of Others
  4. Finally, Studying Breakdowns and the Eidetic Reduction

CONCLUSION

To Reiterate

Doing postphenomenology in education involves attending to the unique differences a particular technology makes to teaching practice, knowledge apprehension, and pedagogical methods.” (p. 21)

  • We embody our digital selves.
  • We interpret incoming information.
  • We treat the metaverse and devices as objects, themselves.
  • Our digital selves are permanently in the background.
  • It will become impossible to divorce ourselves from our selves.
  • We are equally on and in the loop.

THE END

References

Adams, Catherine, and Terrie Lynn Thompson. 2016a. “Introduction to Posthuman Inquiry.” In Researching a Posthuman World: Interviews with Digital Objects, edited by Catherine Adams and Terrie Lynn Thompson, 1–22. London: Palgrave Macmillan UK. https://doi.org/10.1057/978-1-137-57162-5_1.
———. 2016b. Researching a Posthuman World: Interviews with Digital Objects. London: Springer Nature. https://doi.org/10.1057/978-1-137-57162-5.
Adams, Catherine, and Joni Turville. 2018. “Doing Postphenomenology in Education.” In Postphenomenological Methodologies: New Ways in Mediating Techno-Human Relationships, 3–25. Lexington, Maryland: Lexington Books.
Ihde, Don. 2014. “A Phenomenology of Technics.” In Philosophy of Technology, edited by Robert C. Scharff and Val Dusek, Second, 539–60. Chichester, West Sussex, UK: Wiley-Blackwell.
Kline, Stephen J. 1985. “What Is Technology?” Bulletin of Science, Technology & Society 1: 215–18.
Law, John. 2009. “Actor Network Theory and Material Semiotics.” In The New Blackwell Companion to Social Theory, edited by Bryan S. Turner, 141–58. Oxford, UK: Wiley-Blackwell. https://doi.org/10.1002/9781444304992.ch7.
Rosenberger, Robert, and Peter-Paul Verbeek. 2015. “A Field Guide to Postphenomenology.” In Postphenomenological Investigations: Essays on Human-Technology Relations. Postphenomenology and the Philosophy of Technology. Lexington Books.
Verbeek, Peter Paul. 2008. “Cyborg Intentionality: Rethinking the Phenomenology of Human-Technology Relations.” Phenomenology and the Cognitive Sciences 7 (3): 387–95. https://doi.org/10.1007/s11097-008-9099-x.

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